Of course, it's still the only request that can appear from the beginning of the game, so you'll see it a lot in the early game.This covers anecdotal or general concepts and tips that might not fit into any other place, usually just player specific styles or advice that might help you during the tactical combat. This means it is less likely than any other request to appear, proportional to the number of satellites you have in the air. The Satellite Transfer request can only trigger if the requesting country doesn't have a satellite. Normally it would occur if the requesting country is not in your home continent and has a satellite but its Continental Interceptor Bay has 3 or fewer Interceptors. The Interceptor Transfer request can be rolled but appears to always fail, which means the game doesn't give you a request and simply puts the request timer back on cooldown for another 36-72 hours. A country has a Defense% / 2 chance to interfere with UFOs attempting to hunt down the Satellite in the country, preventing them from locating and destroying the Satellite.A country has a Defense% chance to reduce panic from any source by half.Every time a request is completed for a country, its Defense rating increases by +10, unless playing with France's starting bonus Quai d'Orsay, in which case the Defense increases by +14. Panic Reduction rewards always apply -20 Panic to the requesting country.Įvery country has a Defense rating (shown by the shield icon in the Situation Room) that ranges from 0 to 100. Use the following formula to compute the cash value offered in the exchange, where "base reward" is the minimum number of Scientists/Engineers the request offered and "sale price" is the value the item sells for on the Gray Market.Ĭash Reward = (Sale Price + base reward) x 1.25 x qty requestedĪll regular cash rewards listed in this page are also derived from the above formula, where "base reward" for regular cash rewards defaults to 2. If a request would provide Scientists or Engineers as a reward, but XCOM has > 120 of them, there is a 33% chance to convert the reward to a soldier and a 33% chance to convert it to cash instead. Soldier rewards are normally ranked Corporal by default, but can upgrade to Sergeant in the following circumstances:Ĭorporal by Default Sergeant starting February 2017 (after 11 months) if the requesting country's Defense > 50 Scientists, Engineers A request with an active cooldown will only be selected if all other valid requests that you meet the requirements for are also on cooldown. Each subsequent time you complete a request, it goes on cooldown for 10 days. The first time you complete a request, it goes on cooldown for 40 days. That said, each item the Council can request has a special cooldown associated with it that prevents the game from repeatedly asking for the same thing unless there are no other alternatives. This can occur if you randomly roll an identical request (same country, same item) or if you get an Interceptor Transfer request, which is disabled.Įach item the Council can request is normally equally likely to be selected as any other the more items you fulfill the requirements for, the less likely any one specific item will be requested. While the game will not normally select requests you haven't completed the requirements for, if for whatever reason an invalid request is selected, the request is skipped and goes on cooldown for another 36-72 hours. They generally require certain conditions be completed before they can be unlocked, mainly the completion of specific Research projects. Having fewer or more Council countries has no effect on the overall rate at which you receive requests. Council requests come from random Council countries that haven't left the XCOM project.
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