Archetype achievements descriptions aren't changed if you are browsing through Sporepedia Pirate archetype uses Warrior's consequence ability If you don't mind that issue (cuz of "Mind Tweaker"), here You go x3 Just like I said above Non-grox empires' animations are also changed. Mod can be incopatible with other Space Stage mods Dronox Infestation Squad has crossed swords icon in colony tools display (Only icon in My Collection/Tools section is replaced) After doing this, you cannot escape from planets anymore (unless you leave solar system or destroy a planet) This prevents it from destruction while it is about to do it, but destroys all colonies and civ stage cities. Unlike Planet Buster, you can escape from planet which you used Total Extermination on it. Replaces standard colony look with Grox one Grox Archetype replaces Knight archetype (sigh. True Grox can be easily allied (Only in Grox Archetype or Grox+Pirate Archetype mods) Warrior Voice (Same, but it may be useful for Knights and PIRATES too ^^) GROX VOICE (Replaces your empire voice with Grox voice. Optional thing - Dark Grox Armor (Reskin) Grox Parts and hidden Cell stage parts (because why not? Grox mod wouldn't be so cool without these parts) NEW! Achievement icons and descriptions for Grox Archetype achievements NEW! Grox Anthem now available to activate in Anthem Editor NEW! A brand new Grox Test Drive background Grox animations for Creature Creator Test Drive mode. NEW! Captain ranks for Grox and Pirate archetypes NEW! Pirate archetype mod which replaces Wanderer Archetype. It supports 3 languages - Polish, Spanish and English (of course ) Dronox Infestation Squad replaces Colony Incredi-Pak (this works exactly as non-modded counterpart tool, but it has infinite uses and faster cooldown) Grox Archetype has passive trait bonuses (Pleasing Performance, Spice Savant and Prime Specimen) Normal communication screen animations have been replaced by Grox ones (you can say, that this mod gives you another passive ability - Mind Tweaker, which it works on all NPC empires except with the Grox archetype, because you know x3) (From Patch 1.0.5 this is an optional feature) (Additonally it has infinite ammo ^^, but wastes a lot of energy. New consequence Ability (Total Extermination) - it works just like standard Planet Buster, but it doesn't break Galactic code, due to its dark aura. This mod offers brand new things which in previous Grox Archetype mods didn't appear:
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